Flag Stats
Map: ut4_riyadh
# A tibble: 3,536 x 21
asctime levelname message exc_info
<dttm> <chr> <chr> <chr>
1 2018-02-05 13:31:12.969 DEBUG InitRound: Round started... <NA>
2 2018-02-05 13:31:12.969 DEBUG Player 0 spawned <NA>
3 2018-02-05 13:31:12.970 DEBUG Player 1 spawned <NA>
4 2018-02-05 13:31:12.970 DEBUG Player 2 spawned <NA>
5 2018-02-05 13:31:12.970 DEBUG Player 3 spawned <NA>
6 2018-02-05 13:31:12.970 DEBUG Player 4 spawned <NA>
7 2018-02-05 13:31:12.970 DEBUG Player 5 spawned <NA>
8 2018-02-05 13:31:12.970 DEBUG Player 6 spawned <NA>
9 2018-02-05 13:31:12.970 DEBUG Player 7 spawned <NA>
10 2018-02-05 13:31:12.970 DEBUG Player 8 spawned <NA>
# ... with 3,526 more rows, and 17 more variables: event_type <chr>,
# event_properties.player <chr>, event_properties.hit_point <chr>,
# event_properties.victim <chr>, event_properties.hitter <chr>,
# event_properties.hit_item <chr>,
# event_properties.capture_time_ms <chr>,
# event_properties.team_kill <lgl>, event_properties.death_cause <chr>,
# event_properties.killer <chr>, round <int>, round_time <time>,
# event_id <int>, player_id <chr>, player_guid <chr>,
# player_session_id <int>, player_team <chr>